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Dropzone moba
Dropzone moba






dropzone moba dropzone moba

Thankfully there are some decent tutorials that take players through the control scheme.Įach match plays out on a reasonably sized map which is also populated by non-player enemies, the insectoid Kavash. It takes some getting used to, but, with some mastery of the hotkeys on skills and unit selection, everything starts to fall into place. The tricky part is controlling all three units, while also making the best use of abilities so they can benefit from each other’s skills. You control three units instead of one, you have an objective of capturing and delivering cores, and, at the same time, must use the different unit’s abilities to prevent the enemy doing the same. In that case, what the hell is it? Developer Sparkypants has desperately tried to avoid the crowded MOBA market and come up with a game that mixes a little bit of the MOBA and RTS formula. At the same time, it’s not a traditional MOBA either, there are no towers to destroy and “lanes” don’t come into play. There’s no base building or anything like that.

dropzone moba

So is it really an RTS? In my mind, it’s not really what could be deemed a traditional RTS, and the only aspect of the game that really fits the genre is the fact you are moving multiple units around a map. The game has just gone into open beta so it was time to jump in again and find out what has changed. Intrigued, I jumped into the game a couple of months ago to see if it really was an RTS, or some kind of weird hybrid. It was being dubbed as a Real Time Strategy game that would play out over quick, 15 minute matches. When I first heard about Dropzone I wasn’t quite sure what to expect.








Dropzone moba